Saturday, October 07, 2006

visual literacy


Nearly a hundred years ago, Thomas Edison the great inventor envisaged film being used in schools as a teaching aid; it didn't happen, at least not in his lifetime.

The term 'Visual Literacy' was coined in the 1960s, and coincided with the rapid development of Advertising in its various forms.


At the time I remember there was a great enthusiasm for technology about to solve all the worlds problems - particularly education. Single-Concept 8mm films would allow students to teach themselves; Audio-cassettes took over the language learning field, and Microfilm enabled you to have a library in your pocket.

Most of the equipment ended up in school cupboards unused because they were more bother than they were worth. Teachers like teaching, not setting up equipment so students can teach themselves; while students are often unmotivated for self-instruction.

My own opinion is that it needs a generation brought up on images before Visual Literacy can really take off. My generation (pre-war) had comics like the Beano and Dandy, and there were several illustrated magazines like 'Everybody's' around, but newspapers of the time had few photographs, and none in colour.

Children of the 1960s were in their twenties before personal computers were commonly around, and even those born in 1980s hasn't given a full generation of computer literates.

Visual Literacy suffers from an identity problem; comics, photo-mags, advertising, and the like are the most commonly quoted examples. But this is because 'Writing' is a core subject in schools while drawing/photography isn't.

Today's Blog is inspired by the fact that Google has just released its Literacy project:
http://www.google.com/literacy/ link which appears not to include Visual Literacy as far as I can see.

A good site to start with is the following one, aimed at Primary schools.
http://k-8visual.info/

My main interest is to teach Storyboarding as an introduction to movie making. The Wiki link
http://en.wikipedia.org/wiki/Storyboard explains the basis of it.

But storyboards can be used for just about any form of planning. I noticed one being used for a bank robbery in a movie.

Check out: Visual Literacy



Stan

Friday, October 06, 2006

Drawing Age


Did you know that most of us reach our 'Drawing age' at around 10 years old? That is, unless we have a talent for drawing or intend using it in our hobbies or work, we don't improve much after that age.
You might like to look at some drawings in http://www.tiddles.co.uk/ a site for 'Badly drawn cats'.
Cats seem to be the most drawn animal, and the one most featured in comics, animation, and children's stories.
This is my effort. I can draw a bit better than this, but while showing children how to make faces using letters and numbers, I discovered that I could draw Henry's Cat (www.henryscat.com) using the letters from the word Miow. It then became my starting point for lessons.
Psychologists are very interested in children's drawings; teachers rarely are, but they could learn a lot if they had the training to do so.
One site that offers this is http://ericae.net/eac/eac0103.htm which outlines the
'Goodenough Harris Draw A Man' test.
There are a number of sites with such tests.
which shows children's pictures of houses.
There has been much concern about children's literacy. My generation (born 1930) had only reading as a hobby. Not even radio as the ones we had operated on accumulators which lasted a few hours at most, so it is not surprising my generation could read and write reasonably well.
But today children are brought up on visual images. They may not read much but they can operate machines that have icons instead of text, and this is fast becoming the preferred form of communicating, as we increasing communicate via machines rather than face-to-face.
I once suggested that perhaps written language is a passing phase, and one day we'll go back to communicating directly in pictures. Whether they are drawn by hand or machine is another matter.
Stan

Thursday, October 05, 2006

Pixilation

The first example of an animated film which still exists was an advert for matches; made around 1893. It used the pixilation technique of shooting real objects single-frame in 3D space as against drawings.
Until the advent of animation-cel (around 1915 I think), Pixilation was the main form of animation and primarily for Special Effects as in the 'Keystone Cops' films.

Wikipedia describes it as:
Pixilation (from pixilated) is a stop motion technique where live actors are used as a frame-by-frame subject in an animated film, by repeatedly posing while one or more frame is taken and changing pose slightly before the next frame or frames. The actor becomes a kind of living stop motion puppet. This technique is often used as a way to blend live actors with animated ones in a film.

It is the simplest form of animation, and can easily be done using a digital camera with a single-frame button. But can also be done with an analogue movie camera just by clicking it on and off.
With children, the most common idea is to let them make a funny face for each shot.

This type of animation requires no editing and offers instant playback, but can easily be extending to give 'magical' effects such as people and objects appearing and disappearing, or moving around at a frantic pace.

This technique can be automated as 'Stop Frame' shooting, where the camera takes a shot at fixed intervals. Commonly seen in CCTV cameras, and scientific films where you see a flower growing in a few seconds though it actually took hours or days.

It is an ideal starting point for animation in schools, as once set up it requires no further attention.
A good site for learning basic techniques, including Pixilation is http://www.anim8ed.org.uk/resources_tech_pixil.asp

This site also gives instructions on setting up school projects using a variety of techniques.

More information on: Pixilation

Stan

Wednesday, October 04, 2006

Movement notation

The name of Eadweard Muybridge is known to just about every animator; his books analysing motion in humans and animals have been the bible of the animation industry even today though they were published over a hundred years ago.

Dancers also use various forms of movement notation, and Choreologists work with Choreographers to record dance routines using such systems as the Labanotation and the Benesh method among others.

In 1958 Noah Eshkol and Abraham Wachman published a notation for describing movement based on a geometric concept, and was one of the systems used by NASA to see how astronauts would move in zero gravity.

When I started in animation I wondered if the two concepts of pictures and notation could be put together. On joining the Computer Arts Society ( www.computer-arts-society.org) in the early 1960s I met John Lansdowne, an architect who had an interest in ballet, and had created program that combined the ideas of pictures and notation.

His system had a set of numbered figures in various positions. By typing in the number sequence with the number of frames for each image you could create a dance sequence.
In those days you had to print out the images, but the concept was proved even though I am unaware of it ever being used seriously by dancers.

Things have moved on, and Motion Graphics allow movements to be recorded in real time. An example is at http://www.biomotionlab.ca/ which lets you to play around with some simple walk cycles.

If you want something better you might look at Poser 6 (http://www.poserworld.com/Home.aspx) which has libraries of figures ready to animate.

Muybridge would have been proud of his heritage.

Check out: Movement Notation

Stan

Sunday, October 01, 2006

Doodling

All animators are doodlers. Typically they start at school and draw pictures in their notebooks when they should be listening to their teachers. People bored at meetings doodle, and graffiti is a form of doodling. It is one of our natural instincts that has never really been utilised for education.

There is a clear cut distinction between doodling and drawing, with doodling it is organic; a shape grows without real purpose. Quite often it is a letter or shape that exists, and it vaguely reminds you of something so you add a bit here and there, and then it takes on a form of its own.

I once wrote a book called 'How Do You Doodle' based on using letters, numbers, and simple shapes as starting points for children to create pictures. The numbers 0 - 9 can all be easily used as noses (www.makemovies.co.uk) As writing developed from pictures, it does not take much imagination to reverse the trend.

An interesting site is at http://www.zefrank.com/gallery/dtoy_gal/index.html which has some animated shapes you can doodle with. Although these are limited, they make a good introduction to animation for children.

Another fun site is at http://www.morphases.com/editor/ This doesn't require any drawing skill, but allows you to change the facial features around in many ways.
Although it calls itself Morphases, it isn't actually morphing in the way animation changes a picture from one shape to another. An introduction to the principles of animation can be found on http://cartoonster.com/ It is one of many sites that show basic techniques.

There are very many 'Morphing' programs used for Special Effects (SFX), but the idea was first popularised in Felix the Cat going back to the earliest days of animation. And of course the Aardman Animation creation 'Morph', the little clayman who could change himself into anything, and initiated the highly successful 'Creature Comforts' and all that followed.

Other Doodling sites: Doodle


Stan